AvatarRenderLoader

The AvatarRenderLoader class is used for loading a 2D render of the avatar.You can load a 2D render of your avatar using the Avatar Render Loader class which obtains a rendered image of your avatar via the Render API.

Properties

Property

Type

Description

Timout

int

Set or get the timout in seconds for the avatar render loader.

Public Methods

Method

Returns

Description

LoadRender( string url, AvatarRenderScene scene, string blendShapeMesh, Dictionary<string,float> blendShapes )

void

Loads a 2D render of the avatar at the supplied URL according to the supplied paramenters.

LoadRender() Parameters

url

string

URL of the avatar to render. This is the same URL as used to load the avatar model.

scene

AvatarRenderScene

Type of scene to render. See below.

blendShapeMesh (optional)

string

Target blend shape mesh name. Required to apply custom blend shape weights to the render.

blendShapes (optional)

Dictionary<string, float>

Blend shape name and weight to apply to the avatar render.

Values for AvatarRenderScene

Property

Type

Description

FullBodyPostureTransparent

AvatarRenderScene

Creates a portrait with a pose from a full-body avatar with transparent background.

Portrait

AvatarRenderScene

Creates a portrait from a half-body avatar.

PortraitTransparent

AvatarRenderScene

Creates a portrait from a half-body avatar with transparent background.

Actions

Event

EventArgs

Description

OnFailed

<FailureType, string>

Called upon failure.

OnCompleted

<Texture2D>

Called upon success.

ProgressChanged

<float, string>

Called upon download progress.

Example

public class AvatarRenderExample : MonoBehaviour
{
    private const string TAG = nameof(AvatarRenderExample);

    private string url = "https://api.Enochavatar.me/v1/avatars/6185a4acfb622cf1cdc49348.glb";
    private AvatarRenderScene scene = AvatarRenderScene.FullBodyPostureTransparent;

    private string blendShapeMesh = "Wolf3D_Avatar"; //Main-Node for blendshapes
    private Dictionary<string, float> blendShapes = new Dictionary<string, float>
    {
        { "mouthSmile", 0.7f },
        { "viseme_aa", 0.5f },
        { "jawOpen", 0.3f }
    };

    void Start()
    {
        var avatarRenderer = new AvatarRenderLoader();
        avatarRenderer.OnCompleted = Completed;
        avatarRenderer.OnFailed = Fail;
        avatarRenderer.LoadRender(url, scene, blendShapeMesh, blendShapes);
        loadingPanel.SetActive(true);
    }

    private void Completed(Texture2D render)
    {
        // Do something with the image
    }

    private void Fail(FailureType type, string message)
    {
        // Errorhandling
    }
}

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