# Code examples

The following sample projects demonstrate the use of Ready Player Me avatars as well as Avatar Creator integration for different platforms.

* [**Loading 3D Avatars**](https://enoch-app.gitbook.io/enoch/developers-integration-guide/unity-integration/code-examples/loading-3d-avatars)
* [**Loading 2D Avatars**](https://enoch-app.gitbook.io/enoch/developers-integration-guide/unity-integration/code-examples/loading-2d-avatars)
* [**Avatar Creator (WebGL)**](https://enoch-app.gitbook.io/enoch/developers-integration-guide/unity-integration/code-examples/avatar-creator-webgl)
* [**Avatar Creator (Desktop, VR)**](https://enoch-app.gitbook.io/enoch/developers-integration-guide/unity-integration/code-examples/avatar-creator-desktop)
* [**Avatar Creator (Mobile)**](https://enoch-app.gitbook.io/enoch/developers-integration-guide/unity-integration/code-examples/avatar-creator-mobile)
* [**Distance based LODs**](https://enoch-app.gitbook.io/enoch/developers-integration-guide/unity-integration/code-examples/distance-based-lods)

{% hint style="info" %}
The examples have been tested in Unity 2020.3LTS and newer versions of the Unity3D game engine.
{% endhint %}

{% hint style="info" %}
The default domain for code samples is always **demo** and it provides both full-body and half-body avatars.

If you have a subdomain, you can replace the target URL with your own.
{% endhint %}
