> For the complete documentation index, see [llms.txt](https://enoch-app.gitbook.io/enoch/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://enoch-app.gitbook.io/enoch/developers-integration-guide/unity-integration/code-examples.md).

# Code examples

The following sample projects demonstrate the use of Ready Player Me avatars as well as Avatar Creator integration for different platforms.

* [**Loading 3D Avatars**](/enoch/developers-integration-guide/unity-integration/code-examples/loading-3d-avatars.md)
* [**Loading 2D Avatars**](/enoch/developers-integration-guide/unity-integration/code-examples/loading-2d-avatars.md)
* [**Avatar Creator (WebGL)**](/enoch/developers-integration-guide/unity-integration/code-examples/avatar-creator-webgl.md)
* [**Avatar Creator (Desktop, VR)**](/enoch/developers-integration-guide/unity-integration/code-examples/avatar-creator-desktop.md)
* [**Avatar Creator (Mobile)**](/enoch/developers-integration-guide/unity-integration/code-examples/avatar-creator-mobile.md)
* [**Distance based LODs**](/enoch/developers-integration-guide/unity-integration/code-examples/distance-based-lods.md)

{% hint style="info" %}
The examples have been tested in Unity 2020.3LTS and newer versions of the Unity3D game engine.
{% endhint %}

{% hint style="info" %}
The default domain for code samples is always **demo** and it provides both full-body and half-body avatars.

If you have a subdomain, you can replace the target URL with your own.
{% endhint %}
